![]() Finally, I am impressed with the system they have for thought concepts - you essentially have a limited supply of "research" slots in your mind, and you "slot" ideas in there to devote time and brainpower to solving them, to come up with new ideas, clues or stat bonuses. It's difficult to explain but I thought it was a genuinely and truly brilliant way to game-ify the thought process you and I use when we're confronted with a new concept and need to turn it over in our heads to get a grasp on it. I was also extremely impressed by their "thought" system - your character has an internal monologue that you refer to when learning new facts or clues, and you actually "converse" with yourself in order to take this new idea you've just learned and refine it into something you can understand. It's especially notable as a game that doesn't exactly hold your hand, and it is in fact possible to die in literally the first five minutes of the game based on your decisions. I was also extremely impressed by their "thought" system - your character has an internal monologue that you Extremely, obscenely deep with dialogue and branching resolutions to conversations, quests and so on. ![]() Extremely, obscenely deep with dialogue and branching resolutions to conversations, quests and so on. ![]()
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